Thursday, 17 September 2020 16:35
ENDLESS SPACE 2 V1.5.34.0 S5 GOLD-Public (64-bit)

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16:35:41:180DefaultSTACKStarting the application, version is V1.5.34.0 S5 GOLD-Public (64-bit)...
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16:35:41:186DefaultSTACKRunning 64-bit mode...
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16:35:41:186DefaultSTACKGame directory is "C:\Users\INTEL\Documents\Endless Space 2".
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16:35:41:186DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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16:35:41:186DefaultSTACK[Steam] Steam user id is '0x011000010a51311d'.
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16:35:41:186DefaultSTACK[Steam] Steam user name is 'solrac'.
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16:35:41:186DefaultSTACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
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16:35:41:186DefaultSTACKRegistry file 'C:\Users\INTEL\Documents\Endless Space 2\Registry.xml' does not exist.
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16:35:41:186DefaultSTACKLoading registry file 'C:\Users\INTEL\Documents\Endless Space 2\Users\173093149\Registry.xml'...
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16:35:41:667AudioSTACKInitializing the Wwise sound engine...
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16:35:41:667AudioSTACKSound engine initialized.
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16:35:41:667AudioSTACK4 audio modules have been loaded.
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16:35:41:667Audio, DataSTACK901 LipSync Data successfully loaded
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16:35:41:667DefaultSTACKPlaying with 17 downloadable content(s): The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories.
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16:35:41:667DefaultSTACKPlaying with 11 activated downloadable content(s): The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories.
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16:35:41:667DefaultSTACKHello 'solrac'!
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16:35:41:667DefaultSTACKChanging display settings to 1920x1080, 60Hz...
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16:35:41:667DefaultSTACK... switching to 1920x1080 (60) Window...
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16:35:41:667DefaultSTACKSetting the general quality level to '3'.
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16:35:41:879HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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16:35:41:879DefaultSTACKCurrent game language is 'english'.
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16:35:41:879DefaultSTACKResolution has been changed.
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16:35:41:879DefaultSTACKCameraManager.VideoSettingsService_ResolutionChange.
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16:35:41:879DefaultSTACKResetting Camera Aspect has been changed 1.894946 -> 1.777778.
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16:35:41:879DefaultSTACKVideoStateManager : Device lost
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16:35:42:252PrismSTACKGame Session-Open: {"crc":"D6655869289F685D506808B839E45029,V1.5.34.0 S5 GOLD-Public (64-bit),206760","hwid":"f40d8a7751072d5f83d6ddb5f0abd01f3e7baa44","system_os":"Windows 7 (6.1.7600) 64bit","system_processor":"AMD Ryzen 5 3400G with Radeon Vega Graphics ","system_memory":"8518631424","system_display":"GeForce GTX 1050 Ti/PCIe/SSE2","system_display_memory":"4213178368","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198133358877","gamecode":"392110","sessionID":"57bdb42293b8486087b4957961ec6fe2","eventTimestampClient":"2020-09-17T16:35:41.821"}
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16:35:42:252DefaultSTACKVideoStateManager : Device is no longer lost
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16:35:42:287DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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16:35:42:394AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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16:35:42:394AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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16:35:42:394AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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16:35:42:394AudioSTACKThe audio manager is ready.
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16:35:42:394DefaultSTACKError message modal is disabled.
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16:35:42:394DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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16:35:42:804DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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16:35:42:804DefaultSTACKLoading runtime module 'Endless Space 2'...
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16:35:42:804DefaultSTACKLoading plugin files for AI ...
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16:35:42:804AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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16:35:42:838DefaultSTACKLoading plugin files for AI ...
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16:35:42:838AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.17438 in Debug configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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16:35:42:849DefaultSTACKLoading runtime registry files...
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16:35:42:885DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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16:35:42:899DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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16:35:42:909DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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16:35:42:919DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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16:35:42:940DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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16:35:42:950DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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16:35:42:961DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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16:35:42:980DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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16:35:42:997DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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16:35:43:022DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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16:35:43:040DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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16:35:44:508DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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16:35:44:572DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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16:35:44:609PrismSTACKApplication Start: {"graphicsDeviceId":7298,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"OpenGL 4.5.0 NVIDIA 456.38","defaultSupportHxFxPlugin":"True","gameVersion":"V1.5.34.0 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198133358877","gamecode":"392110","sessionID":"57bdb42293b8486087b4957961ec6fe2","eventTimestampClient":"2020-09-17T16:35:44.508"}
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16:35:44:609DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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16:35:45:192DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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16:35:45:230DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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16:35:45:270DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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16:35:45:283DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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16:35:45:299DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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16:35:47:384DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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16:35:47:384DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessSum'. Try to use the notation $(GUIStarSystemsHappinessSum) instead.
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16:35:47:384DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsPopulationSum'. Try to use the notation $(GUIStarSystemsPopulationSum) instead.
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16:35:47:384DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessAvg'. Try to use the notation $(GUIStarSystemsHappinessAvg) instead.
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16:35:47:384DefaultSTACKCannot convert the modifier value to float. Value = 'Happiness'. Try to use the notation $(Happiness) instead.
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16:35:47:384DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
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16:35:47:434DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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16:35:47:455DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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16:35:47:470DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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16:35:47:483DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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16:35:47:496DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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16:35:47:521DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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16:35:58:472DefaultSTACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
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16:35:58:570DefaultSTACKLoading plugin files for database of type 'HeroSkillDefinition'...
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16:35:58:583DefaultSTACKLoading plugin files for database of type 'HeroMasteryDefinition'...
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16:35:58:599DefaultSTACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
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16:35:58:616DefaultSTACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
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16:35:58:695DefaultSTACKLoading plugin files for database of type 'HeroDefinition'...
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16:36:05:223DefaultSTACKLoading plugin files for database of type 'QuestDefinition'...
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16:36:05:287DefaultSTACKLoading plugin files for database of type 'QuestEffectDefinition'...
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16:36:05:371DefaultSTACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
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16:36:05:386DefaultSTACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...
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16:36:05:530DefaultSTACKLoading plugin files for database of type 'Droplist'...
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16:36:05:549DefaultSTACKLoading plugin files for database of type 'NodeEffectDefinition'...
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16:36:10:263DefaultSTACKLoading plugin files for database of type 'TutorialDefinition'...
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16:36:10:307DefaultSTACKLoading plugin files for database of type 'VictoryConditionDefinition'...
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16:36:10:325DefaultSTACKLoading plugin files for database of type 'GameStatisticDefinition'...
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16:36:10:339DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
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16:36:10:380DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
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16:36:10:426DefaultSTACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
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16:36:10:510DefaultSTACKLoading plugin files for database of type 'CuriosityDefinition'...
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16:36:10:559DefaultSTACKLoading plugin files for database of type 'CuriosityDroplist'...
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16:36:10:588DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
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16:36:10:632DefaultSTACKLoading plugin files for database of type 'GameSettingDefinition'...
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16:36:10:649DefaultSTACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
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16:36:10:661DefaultSTACKLoading plugin files for database of type 'TradingCompanyDefinition'...
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16:36:10:677DefaultSTACKLoading plugin files for database of type 'TradableCategoryDefinition'...
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16:36:10:691DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
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16:36:10:732DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
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16:36:10:746DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
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16:36:10:779DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
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16:36:10:943DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
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16:36:10:995DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
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16:36:11:024DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
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16:36:11:047DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
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16:36:11:047DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
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16:36:11:047DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
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16:36:11:061DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
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16:36:11:081DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
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16:36:11:291DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
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16:36:11:332DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
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16:36:11:354DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
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16:36:11:408DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
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16:36:11:449DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
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16:36:11:528DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
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16:36:11:554DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
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16:36:11:575DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
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16:36:11:599DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
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16:36:11:611DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
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16:36:11:700DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
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16:36:11:734DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
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16:36:11:749DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
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16:36:11:764DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
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16:36:11:780DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
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16:36:11:799DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
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16:36:11:815DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
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16:36:11:837DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
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16:36:11:864DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
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16:36:11:894DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
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16:36:12:019DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
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16:36:12:233DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
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16:36:12:252DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
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16:36:12:268DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
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16:36:12:284DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
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16:36:12:313DefaultSTACKLoading plugin files for database of type 'Droplist'...
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16:36:12:327DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
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16:36:19:152DefaultSTACKSpent 29.6311583 second(s) loading the module plugins.
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16:36:19:152DefaultSTACKRuntime hash key = 'F4D65B69780DFA651437FAE55B661BBD'.
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16:36:19:152DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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16:36:19:152DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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16:36:19:152GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
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16:36:19:152GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
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16:36:19:152GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
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16:36:19:152GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
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16:36:19:152GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
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16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:36:19:152AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x4 ptr 2158
 at Create in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuCompositionPropertyBlockCBuffer] use texture 128x128 ptr 2160
 at Create in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [clippingContexts] use texture 128x32 ptr 2161
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [colorContexts] use texture 128x64 ptr 2162
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [matrixContexts] use texture 128x128 ptr 2163
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [depthContexts] use texture 128x8 ptr 2164
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:152HxFxSTACK[HxFxRWBuffer] Buffer [renderAreaContexts] use texture 128x8 ptr 2165
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153HxFxSTACK[HxFxRWBuffer] Buffer [propertyContexts] use texture 128x128 ptr 2166
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153HxFxSTACK[HxFxRWBuffer] Buffer [compositionContexts] use texture 128x16 ptr 2167
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153HxFxSTACK[HxFxRWBuffer] Buffer [maskContexts] use texture 128x64 ptr 2168
 at Create in :line 0
 at Alloc in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x4 ptr 2158
 at Create in :line 0
 at OnQuadBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReservePage in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x8 ptr 2158
 at Create in :line 0
 at OnQuadBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReservePage in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x16 ptr 2158
 at Create in :line 0
 at OnQuadBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReservePage in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x32 ptr 2158
 at Create in :line 0
 at OnQuadBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReservePage in :line 0
 at .ctor in :line 0
 at Init in :line 0
 at set_CurrentTechnique in :line 0
 at SetOrCreateTechnique in :line 0
 at FindBestTechnique in :line 0
 at Init in :line 0
 at OnAgeManagerInit in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153GUISTACKDuplicate template name: BackgroundInteractiveTitle
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153GUISTACKLoaded 176 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:153AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:36:19:153AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:36:19:153AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:36:19:153AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:36:19:153AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:36:19:153DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
16:36:19:153RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:36:19:153RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:36:19:174DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:19:174DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:22:734HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
16:36:22:734HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
16:36:22:734DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0049875 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0020001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACK[HxFxRWBuffer] Buffer [ShipHullDataComputeBuffer] use texture 64x4 ptr 2298
 at Create in :line 0
 at CreateHullComputeBuffer in :line 0
 at CheckResources in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACK[HxFxRWBuffer] Buffer [ShipTargetingDataComputeBuffer] use texture 64x4 ptr 2299
 at Create in :line 0
 at CreateShipTargetingComputeBuffer in :line 0
 at CheckResources in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.017002 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0009999 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:734HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0120009 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0040004 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:36:22:735DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:36:22:735DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:36:22:735DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:36:22:735DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer] Buffer [_GlobalIndex] use texture 32x16 ptr 2303
 at Create in :line 0
 at LoadEvolve in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer] Buffer [_GlobalFloat] use texture 16x16 ptr 2304
 at Create in :line 0
 at LoadEvolve in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer2D] Buffer [HxFxSystemManager.rwRenderTextureVisualParticle(float)] use texture 2048x2048 ptr 2305
 at Create in :line 0
 at LoadRender in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer2D] Buffer [HxFxSystemManager.rwRenderTextureSort(float)] use texture 512x512 ptr 2306
 at Create in :line 0
 at LoadSort in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer2D] Buffer [HxFxSystemComponentTextureAtlasManager.TextureMappingTex] use texture 128x64 ptr 2307
 at Create in :line 0
 at GrowTextureMappingData in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer2D] Buffer [HxFxSystemMeshColliderManager_Main] use texture 512x512 ptr 2309
 at Create in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer] Buffer [_MeshData] use texture 64x64 ptr 2310
 at Create in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer2D] Buffer [HxFxSystemMeshColliderManager_Main] use texture 512x512 ptr 2311
 at Create in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735HxFxSTACK[HxFxRWBuffer] Buffer [_MeshParticleData] use texture 64x64 ptr 2312
 at Create in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:735DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:736HxFxSTACK[HxFxRWBuffer] Buffer [_InputLightSource] use texture 128x1024 ptr 2313
 at Create in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:736HxFxSTACK[HxFxRWBuffer] Buffer [_InfoPerSubRegion] use texture 128x128 ptr 2314
 at Create in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:736HxFxSTACK[HxFxRWBuffer] Buffer [_InputLightCollision] use texture 128x512 ptr 2315
 at Create in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:736HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:22:736HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:36:24:184DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:24:573AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:735HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:735HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:735HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:735HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:735HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:736HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:27:737HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:210AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:210HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:210HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:210HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:210HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:210GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
16:36:31:328HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:328HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x64 ptr 2158
 at Create in :line 0
 at OnQuadBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReservePage in :line 0
 at SwitchBufferPage in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:328HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:329AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:425HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x4 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:579HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:580HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:31:818HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x8 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:818HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x128 ptr 2158
 at Create in :line 0
 at OnQuadBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReservePage in :line 0
 at SwitchBufferPage in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:31:818AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:32:776HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x16 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:862HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:863HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:33:864HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:34:636DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:36:34:636DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:36:34:636HxFxSTACK[HxFxRWBuffer] Buffer [AGE.gpuQuadBuffer] use texture 128x256 ptr 2158
 at Create in :line 0
 at OnQuadBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReservePage in :line 0
 at SwitchBufferPage in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:34:636AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:34:636HxFxSTACK[HxFxRWBuffer] Buffer [Age.gpuContextsCBuffer] use texture 128x32 ptr 2159
 at Create in :line 0
 at OnContextBufferCapacityChanged in :line 0
 at Expand in :line 0
 at ReserveIndex in :line 0
 at PushAllContexts in :line 0
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:304HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:36:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:798HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:798HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:798HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:798HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:798HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:801HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:801HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:801HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:801HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:38:802HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:207HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:208HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:208HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:208HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:208HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:208HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:41:208HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:894HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:43:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:46:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:370HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:371HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:49:372HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:381HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:381HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:382HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:52:383HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:930HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:931HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:932HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:54:932HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:492HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:492HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:492HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:492HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:492HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:494HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:494HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:494HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:494HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:494HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:494HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:494HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:495HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:36:57:496HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:261HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:262HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:00:263HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:889HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:890HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:891HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:02:892HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:05:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:027HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:027HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:027HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:027HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:027HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:028HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:08:029HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:477HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:10:478HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:13:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:37:15:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0